| diginet | okay, I have some what of an unconventional question. | 02:43 |
|---|---|---|
| diginet | obviously "anything" is possible, but possible insofar as being remotely practical, would it be possible to modify the milkymist SoC for an open hardware 2D game console type thing? | 02:44 |
| sh4rm4 | it would probably have horrible performance | 05:47 |
| sh4rm4 | i dont know any emulator that works well with just 100MHZ | 05:47 |
| sh4rm4 | and most open source games need a lot of performance tweaking to be playable on 300MHz-ish devices | 05:48 |
| GitHub2 | [mibuild] sbourdeauducq pushed 1 new commit to master: http://git.io/-jqYTw | 15:49 |
| GitHub2 | mibuild/master 275a7ea Sebastien Bourdeauducq: Change license to BSD | 15:49 |
| GitHub123 | [migen] sbourdeauducq pushed 1 new commit to master: http://git.io/pqTZeQ | 15:49 |
| GitHub123 | migen/master c1fe6d1 Sebastien Bourdeauducq: setup.py: change license to BSD | 15:49 |
| mumptai | hi | 18:35 |
| diginet | sh4rm4: I don't mean for emulators, I mean for writing games natively for it | 18:40 |
| diginet | like a new game console | 18:40 |
| sh4rm4 | well you usually want to run emulators and homebrew stuff on a new game console, unless it's some proprietary locked down crap | 19:09 |
| diginet | sh4rm4: well homebrew is the entire point. Look at the uzebox. I was thinking something like a 32-bit version of that | 19:16 |
| sh4rm4 | diginet, you're aware though that most homebrew is written by mediocre programmers using bloated OOP paradigms and C++ clusterfuck ? | 19:18 |
| sh4rm4 | in other words, it's designed to run on their 3 ghz boxes, and not on a 100mhz device | 19:20 |
| diginet | sh4rm4: haha, a man after my own heart. seriously, fuck OOP and C++ :) | 19:27 |
| sh4rm4 | _o/\o_ | 19:27 |
| diginet | C isn't my favorite language, but it's a hell of a lot better than C++ | 19:28 |
| sh4rm4 | "A mud pie is not a beverage, even if you make it with bottled water" -- Rob Landley compares C++ with C | 19:28 |
| diginet | I really like Ada actually, it gets a bad rap for being bloated/slow, but honestly, it's the next fastest after C/C++ and is a really clean design | 19:28 |
| sh4rm4 | i think the next fastest after C/C++ is (free)pascal | 19:30 |
| sh4rm4 | or luajit ;) | 19:30 |
| diginet | luajit is very fast! | 19:30 |
| diginet | hmm, you might be right, but in any case, Ada is pretty fast. It's just has a reputation for being slow because of the first compilers | 19:31 |
| sh4rm4 | i wonder though why nobody outside of .mil uses it | 19:31 |
| sh4rm4 | and even there its only used for legacy stuff | 19:32 |
| sh4rm4 | so it must some heavyweight disadvantages | 19:32 |
| sh4rm4 | *have | 19:32 |
| diginet | that's actually not true, it has a pretty active community | 19:32 |
| sh4rm4 | oh ? | 19:32 |
| diginet | yeah, the newsgroup for instance | 19:33 |
| diginet | they just came out with a new standard last year | 19:33 |
| diginet | Ada 2012 | 19:33 |
| diginet | on an unrelated note, how realistic would it be for me to attempt to build my own MM-One board? | 19:35 |
| diginet | also, I love this quote "C++ has its place in the history of programming languages. Just as Caligula has his place in the history of the Roman Empire." | 19:39 |
| sh4rm4 | :) | 19:40 |
| cde | on the topic of programming languages, Rust looks very good. like imperative haskell (doesn't make sense, I know) | 20:50 |
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